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Triggered Ability keyword

Hunt

Hunt is a Triggered Ability keyword.

Defined by rule 823. and its 9 sub-rules. Every rule number below opens that rule in the rules browser.

Rules

823.

Hunt

823.1.

Hunt is a Triggered Ability keyword.

823.1.a.

Hunt is present on Units.

823.1.b.

Hunt is both a Conquer and a Hold effect.

823.1.c.

Hunt is formatted as “Hunt X”

823.1.c.1.

Hunt is functionally short for: “When I Conquer or Hold, my controller gains X XP.” See rule 728. XP for more information

See also: 728.

823.1.c.2.

If X is omitted, it is presumed to be 1.

823.1.c.3.

X is referred to as the Hunt Value.

823.2.

If a Unit has Hunt, or has been granted Hunt, and is granted Hunt by an additional source, the Hunt Value of all granted Hunt keywords is summed.

823.3.

Hunt, and whether or not a unit has Hunt, is a characteristic of the Unit and may be checked or referenced by other Game Effects.

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