Passive Ability keyword
Assault
Assault is a Passive Ability keyword.
Defined by rule 807. and its 11 sub-rules. Every rule number below opens that rule in the rules browser.
Rules
Assault
Assault is a Passive Ability keyword.
It is present on Units.
Assault is formatted as "Assault [X]".
The X is referenced in the functional text of the ability.
The X is referred to as the Assault Value.
If X is omitted, it is presumed to be 1.
It is functionally short for "While I am an attacker, I have +X [M]."
Being an attacker means the Unit has gained the Attacker designation during Combat. See rule 459. Combat for more information.
See also: 459.
Assault remains in effect as long as the Unit maintains the Attacker designation.
If a Unit has Assault or has been granted Assault and is granted Assault by an additional source, the Assault Value of all granted Assault keywords is summed.
Example: Petty Officer has Assault. It is chosen as the target of Cleave, which says "Give a unit [Assault 3] this turn." After Cleave resolves, Petty Officer has Assault 4 this turn.
Assault, and whether or not a unit has Assault, is a characteristic of the Unit and may be checked or referenced by other Game Effects.