Skip to main content

Passive Ability keyword

Assault

Assault is a Passive Ability keyword.

Defined by rule 807. and its 11 sub-rules. Every rule number below opens that rule in the rules browser.

Rules

807.

Assault

807.1.

Assault is a Passive Ability keyword.

807.1.a.

It is present on Units.

807.1.b.

Assault is formatted as "Assault [X]".

807.1.b.1.

The X is referenced in the functional text of the ability.

807.1.b.2.

The X is referred to as the Assault Value.

807.1.b.3.

If X is omitted, it is presumed to be 1.

807.1.c.

It is functionally short for "While I am an attacker, I have +X [M]."

807.1.d.

Being an attacker means the Unit has gained the Attacker designation during Combat. See rule 459. Combat for more information.

See also: 459.

807.1.d.1.

Assault remains in effect as long as the Unit maintains the Attacker designation.

807.2.

If a Unit has Assault or has been granted Assault and is granted Assault by an additional source, the Assault Value of all granted Assault keywords is summed.

Example: Petty Officer has Assault. It is chosen as the target of Cleave, which says "Give a unit [Assault 3] this turn." After Cleave resolves, Petty Officer has Assault 4 this turn.

807.3.

Assault, and whether or not a unit has Assault, is a characteristic of the Unit and may be checked or referenced by other Game Effects.

All keywords