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Unit Ability keyword

Accelerate

Accelerate is a Unit ability.

Defined by rule 805. and its 12 sub-rules. Every rule number below opens that rule in the rules browser.

Rules

805.

Accelerate

805.1.

Accelerate is a Unit ability.

805.1.a.

Accelerate is functionally short for "As you play me, you may pay [1][C] as an additional cost. If you do, I enter ready."

805.1.a.1.

If the unit has one or more domains, the Power portion of the Accelerate cost can be paid only with a Power that matches one of the domains of the unit.

805.1.a.2.

If the unit has no domain, the Power portion of the Accelerate cost can be paid with [A] (a Power of any domain).

805.2.

Accelerate is an Optional Additional Cost to be paid as a player plays the unit with the ability.

805.2.a.

Accelerate costs cannot be paid while the unit is on the board, only as part of the steps of playing a card.

805.2.b.

Paying the cost generates a delayed Replacement Effect. Even if the unit loses the accelerate keyword during the finalization process, as long as the cost was paid, that unit will still enter ready.

805.3.

Accelerate has no function while on the board.

805.4.

Multiple instances of Accelerate are redundant.

805.5.

Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects.

805.6.

Accelerate generates a delayed replacement effect that replaces a unit entering the board exhausted with it entering ready. It does not enter exhausted and then become ready.

805.6.a.

Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready.

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